Computer and video games have become very popular. In particular, the interest in raising fun play free online games on the Internet.
Despite the growing popularity of YouTube, MySpace and book face remains the King of online gaming entertainment, driven by a largely informal game activity.
Sites like Yahoo Games, and EA Pogo.com offers users access to a wealth of advertising supports free online games, where the sponsors have the opportunity and the configuration options for display and banner ad placements.
Online games to consoles can happen in business in the amount of $ 10.5 billion by 2011 from 981 million dollars in 2007 according to market researcher IDC.
In 2007, online console revenue is 2,5% of the total global gaming market revenue, including the console, and handheld reception hardware and software. By the year 2011, representing revenue of connected consoles 18,6% of the total market revenues.
Although revenues from subscriptions for premium services and online games to grow from 476 million dollars in 2007 to more than $ 2.4 billion in 2011, in 2007 of 48,5% reduce its share of the revenue online console (down from a high 86.5% in 2006), 23 2% by the year 2011.
Downloadable content (DLC) consisting of games and game related items in the value of $ 35 million in 2006 accounted for 13.5% of the market share of online revenue, will be the source of the primary console revenue resulting from the consoles in 2007, growing from 493 million dollars in 2007 to $ 7.2 billion in 2011. In 2011, will be dependent on the game DLC is 68.6% of income online.
Advertising revenue from sponsored in-game advertising and product placement in connected consoles to reach $ 12 million in 2007, posting the first significant online ad spend console. Income from advertising will grow 858 million dollars in the year 2011, with 8.2% of the market share of online revenue.
Video game growth in the Asia-Pacific, its largest market, with 10% annual growth rate through 2011, will be the strongest, but in the region Europe/Middle East/Africa (10,2%), USA (6.7%), Canada (9.4%) and Latin America (8,2%) and also will increase.
Some trends to keep firmly in most regions: for example, driven by increased market penetration of broadband access, online gaming is farmársky. In the US and Europe/Middle East/Africa online gaming represents the fastest-growing segment of consumers (19,3% and 24,6%, respectively); in the Asia-Pacific and Canada, online growth came in second only to wireless (16.1% and 13.9%, respectively). Other trends are more regional. It is expected that the market for advertising in the game increased 64% in the US and China are expected to increase at a compound annual rate of 14.3% to $ 2 billion in 2011, most of all the growth in online games.
He urged the new generation consoles and handhelds, and increased market penetration of broadband and wireless technologies, gaming industry is ripe with opportunity. "The growth in the platforms enables you to reach a new demographic," says Stephanie Kane, partner PwC entertainment and media practice, noting that the handheld gaming device brought more women on the market, and that the entry of the cable and on-demand TV channels will continue to expand the base. "There's a lot of unlocked potential."
Maybe you think that the face of one of the hottest areas in the game right now is a young man in his 20s, who own the latest supercharged gaming system from Microsoft or Sony-or both.
But you're wrong.
Instead, it is the embodiment of a new era of players is a woman in her sex or, who plays on an average PC.
Yes, it seems that the game industry didn't put on his head.
Dominant themes were faster gaming machines, more and more realistic graphics, more perfect playback, as well as the old business-blood, courage, and MOM's case.
But the picture will look increasingly out of date. While the young men dominate the gaming industry as a whole, informal games are one of the fastest growing parts of the sector, and attracting a whole new demographic.
You can find signs of revolution everywhere. One of the fastest developing parts of the game industry is focused on the so-called informal fun free online games, based on PC titles that users can generally start playing in minutes and does not typically require mastery of a combination of multiple buttons, enjoy.
Turmoil has spread on the market of the console, as sales of the Nintendo console, the Wii and the DS HANDHELD, which emphasize the fun of the game, powerful processors, or realistic graphics are far outstripping their turbo-charged competitors, Microsoft and Sony.
Revenue streams allow active online consoles in this cycle shows the strongest growth in the sector and will only determine the future success of the suppliers but also be decisive for the success of many other publishers.
For more information about fun free online games and business opportunities, Online games and Online Social Networking can be found on my blog.
Noel I Crowe
Skype: noel nysevereweather.
Noel Crowe, based in Sydney Australia and has a full-time job and interests in online home based businesses, which include social networks, including online gaming and entertainment activities in the new generation of 3D 3D virtual worlds.
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